Where to find good tutorials? [UNET]

I didn’t find so much usefully information about UNET.
I’ve read all the documentation, but still i have a general idea of the Unet system.

Where i can find USEFULLY tutorials? Thankses!

did you try unity’s own tutorial here Learn ?

that’s how i got started with UNET last year. i thought it was a pretty good entry point, and helps you get something reasonably complex going in a very short period of time. you won’t be a pro when you finish the tutorial, but you will probably have a better understanding of some of the main concepts.

idk about other tutorials.

i will say though - the Unet HLAPI code is open source on bitbucket here https://bitbucket.org/Unity-Technologies/networking/src

not sure how comfortable you are with programming, but it’s good to know that the source code is here - it is a huge help if you’re ever confused about something in the documentation.

the only thing i’m going to call out in that repo that you might want to take a look at sooner than later is the code for the NetworkManagerHUD … this is a helper script that’s used in Unity’s tutorial that makes it really easy to make online games and connect with players. knowing how this script works helps to demystify the process a lot.

good luck!

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Tried Google?

Of course i did.
But i did not find something that could help me.
Basically i’m trying to connect to a server (that must be something apart, the same build of the project but with the “IsServer” bool setted, this bool basically bring me in another scene “ServerScene” where there is an automatically “ServerHost” call).
What i have to do is to spawn a pre-player that basically just take infos and prepare the real player to be spawned at runtime and not by using “Auto-Spawn” player funcionality.
The 99% of the tutorials on youtube are with the Host&Client combination and really bases of Unet, that is not what i need. With the Host&Client combination i can do what i want, the problem is that i dont’ want a Host but a server to start on another machine.