Hey,
I just wanted to try if newer Version of ARKits/ARFoundations Object tracking is more accurate so i tried to make a new project and also thought that would be a chance to test the Shader Graph finally, unfortunately I can not get the newer versions to run because of the following reasons:
-
On Unity 2019.2.19f1 with the LWRP, ARFoundation and ARKit Packages of Version 3.0.1, I can not at a Trackable Object Manager, because it does not exist. And I don’t know why, because the Documentation of that version inclued it.
-
On Unity 2019.2.19f1 with the LWRP set up, when importing I get the following errors:
-
Shader Compiler Socket Exception: Terminating shader compiler process
-
Shader compiler: Compile Unlit/ARKitLWRPBackground - , Vertex Program: Internal error communicating with the shader compiler process. Please report a bug including this shader and the editor log.
They do persist after properly setting up a LWRP ARRenderAsset and Pipeline and also when clicking that error it tells me the Path does not exist.
Anyone has ideas on how to fix that?