Forgive the bland nature of this, my first post.
I’ve recently started messing around with Unity. And its awesome. I’m sure you all agree.
I ran through the “Tornado Twins” worm shooter tutorial thing on the youtubes about a month ago, and found the workflow to be, in general, most excellent. I have a lot of experience working with 3dsmax and a lot more experience developing in Flash (probably intermediate - advanced with as3). I’ve also run through a few simple projects in UDK, so I’m not completely ignorant when it comes to middleware applications.
What I’m concerned with in Unity is getting up to speed with the UnityScript framework asap.
I’ve scrounged through a bunch of tutorials, and have found a few interesting bits and piece here and there - but nothing very comprehensive. And the unity script reference is just that - a reference…
So - the question, directed at the elders, is there a good resource you are aware of that might suit me? That is, a fairly comprehensive “getting started” workflow and sort of “cookbook” for standard scenarios (instantiating new enemy objects at random locations, for example).
Oh yeah. I’m just very used to working in an object-oriented way - so C# is pretty necessary.
Thanks and happy thanksgiving to those in the US.
Cheers!