So I just made myself a simple 2D game to get myself comfortable with Unity. My scripting skills are shoddy but will (hopefully) do. I can get around the UI, create a UI, create player controllers, steal other people’s code off StackOverflow, use Google AdMob and Leaderboards etc… I wanted to start making a 3D game with AI. Where would I start to make an enemy that would go by itself on a predefined track and adjust its speed based on the players position?
I saw this: Unity - Manual: Navigation and Pathfinding
Would that be a good start? For now I don’t need very intelligent AI, but something that would follow a pre-defined course and change speed based on whether the player was ahead or behind it would be great.
In case you’re wondering, its for a space si-fi racing game.
THANK YOU SO MUCH!