Where to start with a splash screen

Hi I was woundering where I should start with a splash screen. I really dont see any tutorial on how I should go about doing this.
What I would like to do is have an image as the background and then a start new game, and then load game, and then an option. I was thinking about this
1: for the image background use a guitextture and just have that over the entire camera view.
2: for the buttons I have some images with the words then use a box or something and texture that with the word images Or use another GUitexture to hold that image and then interact with that.
How can I link the first level with the start new game?
Thanks for any help.

Scene1 - splash:

  1. Texture on a plane or GUITexture
  2. Timer
  3. use loadLevelAdditive to load scene number 2 in the background

Scene2 - menu:

  1. fade/ disable/ destroy splash screen
  2. Another plane or GUITexture for your menu. (Use invisible colliders for buttons). Alternatively, just use GUI buttons.
  3. On new game enable/ instantiate loading guitexture or animated object.
  4. Load your 3rd scene (additively or otherwise)

Scene3 - ingame:
congrats.

Build and Run in this order.

Ah thanks for the help I will give this a shot