Hi,
I want to create an adventure game, but it seems impossible to do.
I want to add buttons to open doors, some little traps and get keys, that is all!
Even thought I have been programming for 2 years, it seems very difficult with unity, I don’t know why.
I know the keywords and such but don’t really know where to start.
Also, I have seen all the tutorials on the learn section of unity and on some other websites.
Any help?
Here is the book I REALLY liked and helped me a lot to get into Unity. I know it costs money but Kindle edition is $16. If you can afford it, I think it is a good investment if you are serious about Unity (or even just want to try things out). Note that this book is only about Unity so it will not teach you how to create models, etc… Anyway, like I said, I liked it and it helped me at least to get relatively comfortable with Unity.
Just about any feat is possible if you break it down into bite sized pieces. You need a clear vision of what you want when you are finished. Then you need to divide up each goal into production stages. For example:
Stage1: Make a game design document or at least an outline of what the game should be.
Stage2: Make a prototype that has all the basic functions of your game mechanics. Use cubes for place holders.
Stage3: Test prototype and fix issues, make sure core mechanics function correctly. Make a solid foundation.
Stage4: Add more advanced game mechanics, test, fix and repeat as new mechanics are added.
Stage5: Begin to add art to the game, start with main character and one enemy, make sure animations work.
Stage6: Test everything again.
Stage7: Finish adding art to the game and polish the look of the game, add final GUI etc.
Stage8: Add final music and sound effects.
Stage9: Wrap up any outstanding issues.
Stage10: Start some kind of Beta testing.
Stage 11: Try to sell it somewhere (IDK I never got to this stage).
Note, that this is just an example, your break down may be different.
The key is implementing and testing the functions of what you need in the game. Worry about graphics later. You may quit the project and start a new one many times, as your skills grow you will need a larger shell to live in and leave the old one behind. Understand that each project you work on may just be a stepping stone in a very long learning process.
You may opt to make a very small basic game first that you can totally finish then make ever larger and complex games as you go.
Just know that even though it seems very hard to make a game, it is very possible to do, don’t let doubt hinder you. Good luck!