Where would I store info about a level in string form (back story and such) that I can access in my main menu level to be applied to 3d text?
What do you mean by store and for what amount of time, is this only for reference? Does it need to be saved to some physical hardware for retrieval later? Is this information set in stone, example, the name of the level, with a description perhaps?
Yeah, sorry. It’s the level name, a short description and so on.
I’d like to be able to, as I hit my “Next” and “Previous” buttons, have a 3d text object update with the Level name, description and so on. I also want to show whether the player has finished certain level challenges kinda like in Cut the rope but that’s another topic.
Search for ‘Text Assets’.
I personaly save this kind of thing into a json string array saved to PlayerPrefs, some use text assets, some use xml and so on…