I’ve noticed in the last year or so that WebGL is now capable of handling full dynamic lighting, image effects, etc, to a good degree.
I’ve done some experiments myself, and not even had to worry too much about optimisation (especially with the new GPU Instancing). It’s only when the polycount gets insane that I have to worry.
Can anyone link me to some nice looking 3D Unity WebGL games?
Just played you Orn.io game. Nice idea to port this classical game in 3d. One suggestion: when ball is splitted by pressing SPACE, you should adjust the camera in a way, that player can see all his balls, not only biggest one (like it happens in original 2d game)