ramp
December 3, 2014, 9:53am
1
Hello everyone,
how to make a water simulate effects like Where’s my water,let me know if you have any idea.
please help me !
TwiiK
December 3, 2014, 10:19am
2
Here’s a bunch of information:
Especially the GDC2010 pdf about Pixeljunk Shooter.
Here’s some more:
There are links to the asset store and tutorial in the video descriptions
And here are some assets you can buy/download to look at:
Discover the best assets for game making. Choose from our massive catalog of 2D, 3D models, SDKs, templates, and tools to speed up your game development process.
Discover the best assets for game making. Choose from our massive catalog of 2D, 3D models, SDKs, templates, and tools to speed up your game development process.
Or here:
http://www.reddit.com/r/gamedev/comments/2gyyqa/here_is_a_way_to_do_2d_liquid_physics_in_unity3d/
Or here:
http://codeartist.mx/tutorials/liquids/
Or here:
Hey folks, Last week I started working on a 2D fluid simulation algorithm and here is the result so far: https://dl.dropboxusercontent.com/u/9289442/Fluid/Fluid.html This is an implementation of the Material Point Method (MPM), which is...
Here’s another thread specifically about “Where’s my water”:
Hey guys, I am curious - how would you go about creating a digging mechanic like seen in "Where's My Water?" Video Example: A few issues: Textures - how to get the background to show through where you dug. Collision - getting collision to...
Reading time: 5 mins 🕑
Likes: 1 ❤
There may be quite a few duplicate links here because I haven’t looked at all of them myself. But my point is there should be no shortage of material for you to recreate “Where’s my water” in Unity if you just look around.
ramp
December 3, 2014, 1:04pm
3
Hi, @TwiiK : Thanks for replying,I’ll try it.