Whether to support the dynamic compilation?

Whether to support the dynamic compilation
the unity3d whether support
Dynamically compiled script after the program is running
If support, whether there is an example?

Such as
A script, stored in sdcard/uniyt3d/Joy.cs
The unity3d whether to compile the script,
Get the Joy object.

No - its not possible to load scripts at run time in this manner.

You can actually compile text to JS code at runtime, using eval(), but that only works for Mac/PC/web.

–Eric

You can also load a DLL at runtime on most platforms (not iOS/XBox). But you’d need to find your own way to compile your scripts into said DLL. It also requires some advanced techniques and a really good design to be able to properly use the DLLs classes in such a dynamic way.

Thank you
Ntero, your method is very good, I will try feasibility.