Hello all, I’ve decided to add an optional online mode for my game and I’m looking for some guidance on what I should go with. It’s basically a turn based strategy/rpg so latency isn’t a big worry. It’s also 100% cooperative so I’m not worried about cheating.
Can anyone point me in the right direction as to what I should be looking into for my case? Thanks
This is a good starting point, where you will find a number of networking solutions with their pros and cons:
Take some time to explore their websites, skim through their documentation and examples and you will find the best solution for your needs. Multiplayer is a complex matter which requires dedication before, during and after the coding part.
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