Which 2D Navmesh Solution is best?

I am making a 2d game with layers of tilemaps. I need a navmesh solution that provides runtime generation of the navmesh due to changes in the tilemap sprites at runtime (eg. chop tree, replace tree tile with grass tile, regenerate navmesh so player can walk on grass tile created). The Asset store sale is on and I want to purchase the right solution for my game. I want a good, well-featured and complete pathfinding/navigation solution.

Thanks.

Hi,

If you’re interested in 2D, or even 3D pathfinding, implementing your own A* solution is probably best. I’m sure there are a few tutorials online, but if not, please tell me and I will be happy to teach you. Good luck with your project.

-Miggi124