Which 3D tool big game companies are using :

I think I found a gold mine :

http://tech-artists.org/forum/showthread.php?t=138

Qué pasa NEEENGS!!!

Well, the most used 3D tools for the big studios are:

For Modeling:
Autodesk 3dsMax
Autodesk Maya
Autodesk Softimage
Newtek Lightwave
Luxology Modo
Pixologyc Zbrush

For Animation:
Autodesk 3dsMax
Autodesk Maya
Autodesk Softimage
Autodesk Motion Builder

For Special Purposes:
Houdini (physics)
NatualMotion Euphoria (procedural animation)
Maxon Bodypaint (3d textures)

Many big studios develop their own tools, but today the common is to just create some special plugings for the tools listed avobe.

AlakaNooch!!!

Yeah, as expected :slight_smile:

3DS will be my license choice then.

Our pipeline is simple

3dsMax
Maya (I love the UV editor)
Topogun (a lifesaver)
Zbrush
Motionbuilder

~t