I want to use an analytics SDK for my Unity game. It’s a mobile game, and it should work on both Android and iOS. There are 103 levels in the game. I will collect each player’s current level number and all the level completion times. I also want to be able to see script errors. Can Unity Analytics or Google Analytics do that? Or, as I know, is Game Analytics the only one that can? Unity Analytics is easy to integrate, but if it doesn’t have error detection, I won’t use it. I prefer one that can detect errors.
Unity Analytics is perfect for all the player activity and level reporting that you describe and you can use it to report on other client behaviours. This could include errors and crashes, but you will find Unity Cloud Diagnostics is better suited to that use case
If you use both you will be able to get a deeper insight into the player activities that may be leading to issues.
Unity Analytics Documentation
Unity Cloud Diagnostics Documentation
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