Which build support for a Windows 10 standalone game?

Hi all,
I’m looking to make sure I add the right build support for a windows 10 standalone game. Would it be the Universal Windows Platform Build Support or the Windows Build Support(IL2CPP) choice?

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Neither of them is required. Windows build support comes with Unity automatically if you’re on Windows. You only need Windows Build Support (IL2CPP) if you wish to use the IL2CPP scripting backend, and you only need Universal Windows Platform if you wish to sell your project on the Windows Store.

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Thanks Ryiah.

I want to sell my project on the Windows Store.
When i do Builds Settings for Universal Windows Platform, i get error (incompatible).
The file containing the explanations is attached.

Thanks.

6523860--736288--aboVS.png

Error file.

Thanks.

6523888--736300--ASGError1.png

Please open a new thread for your issue as it is only tangentially related to the original topic here.

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