The unity docs say that OnRenderObject() is called after a camera has rendered the scene, but I have multiple cameras, does anyone know a way to see which camera fired off the OnRenderObject?
I only want to do something for a specific camera
The unity docs say that OnRenderObject() is called after a camera has rendered the scene, but I have multiple cameras, does anyone know a way to see which camera fired off the OnRenderObject?
I only want to do something for a specific camera
Hahaha looks like I missed the blatantly obvious property: Camera.current ... Time for more red bull