Hi! We’ve been developing a 2D project for over a year and we all use Photoshop. And today my artist asked the question “why do we have different resolutions everywhere?”
Until now, I thought “resolution” was just some kind of height to width ratio.
As a result, we found out that “resolution” is dpi, affecting only the aspect ratio in Photoshop and the printing (as i understand).
Based on this, I have 3 questions
- Does “resolution” really have no effect on files within Unity? We experimented - sprites look the same with different “resolution”
- What “resolution” do most people use? 72? 100? 300? As far as we understand - it’s better to have all works in the same “resolution”, because png in different “resolutions” are rescaled relative to each other.
- Question on another topic - is it normal if in our game locations(scenes) have different size in pixels? For example, the room of the main character is 1920 * 1080. The street 3840 * 2000. Is it okay?
Thank you! That really made me really worried.