Which game should I concentrate on?

I am currently working on 3 different games, all of which are very early in development despite being worked on for (at least) 2 months. this is because I am constantly switching between them all and don’t really concentrate on one specifically. I am torn between which one to concentrate on so I can actually finish it. These are the games:

DogFight- A 2.5D sidescrolling wave-based plane combat game designed to look 8-bit with the ability to drop out your plane and take over any one you drop onto. Also it will (Hopefully) include LAN multiplayer

Warfare- An FPS base-building game with a very large map and advanced AI. It has more freedom than a regular FPS (I.E.You are able to fly and drive freely and are also able to blindfire and walk around in aircraft while in flight). If possible, I would like to add internet multiplayer

ADAPT- A hybrid FPS-RTS game with a map that changes during gameplay that allows you to “jump-in” any unit/squad and command them. It also contains land vehicles and aircraft that you can get into or command your squad to mount. The loadouts are fully customizable from the main menu and are unique for each of the 9 subclasses (of 3 sides). Again, I would prefer to have internet multiplayer

This is a problem many people run into. It takes a lot of discipline to concentrate on one thing at a time to make any significant progress.

I think the one thing you should consider; what is reasonably within your capability? Your bottom two ideas seem super involved for a solo developer. FPS, they take a significant amount of art production on top of a significant amount of time programming. Same with RTS. I could see the Dogfight idea being within a reasonable scope. Do that one.

Two criteria:

  1. Pick something you have a reasonable chance of finishing. It doesn’t have to be a 100% chance, but you should be at least in ballpark range. Crowdfunding (Kickstarter) is a viable option, but make sure you have a reasonable chance of getting funding.

  2. Pick something you like. This is important. Why? Because sooner or later, you’re going to get bored of your game. If you play games much yourself you’ll notice this. You play a game, get bored with it, and move on to the next. Pick something that will maintain your interest for a sustained amount of time.

Can you even make any one of them?

We don’t know you, we have no idea if you really have the knowledge and resources to pull anyone of these projects.

What Kondor said…

Ive been working on a game similar to adapt for a few years (although ive hardly spent anytime on it in the last year… few weeks at most).

Takes alot of work to complete big games. Start small unless you’re a highly competent (years of development experience), and motivated developer

Work on all three of them. Sure, it will take five times as long to finish but then again, is any developer ever really finished with a game? :slight_smile:

Finish the one that is going to take the shortest amount of time.
And then the rest in that order.