Which Game Topic Should I choose?

I was given an assignment to work with unity3d with following evaluation criteria.
Creativity: 20%

                                            OOP skills: 40%

                                            Game Output: 20%

                                            Game Mechanics and Aesthetic: 20%
Since I am new to unity and to 3D game development which game topic should I choose to work with which can be completed in minimum time and I can show all the qualities above?

3 Answers

3

Edited : Removed online shopping spam.

Changing Compression to None in the import settings is one way of doing exactly what i wrote there in bold letters - it disables lossy compression. Line 29 did that from code and there is no difference with doing so manually. There are ways of achieving lossless compression (best option) for heightmaps (binary files compressed with LZMA) but those are far more technical to implement and maintain than this.

This is your game, so you can do what you want with it, but I would say, don’t try to do the minimum, just to pass your assignment. I know from experiance, a simple, but fun game will be very rewarding. At the same time don’t overwork yourself.

With that said, you could do an “arena style game”, or (if your looking for a small number of assets), even a game like “temple run” (because, it has little advanced gameplay, but that gameplay is fun).

Hope this helps,
Koramere

You need opp skills, the rest are just derived from the passion from playing video games