I’m looking for a low memory allocation GUI for iPAD. Anyone having actual Xcode Instruments memory allocation readouts for GUIKit001, EZ GUI, iGUI, Prime31 Native Toolkit?
I’m looking for total allocated memory, not just active. My GUIKit001 currently allocates 150MB total (8MB active), and crashes iPAD1, if plenty of apps are sleeping in the background.
If you don’t have many input component types (e.g. button and checkbox) why not roll your own? Planes + textures + some basic touch handling code?
I’ve been using GUITextures for projects, but on the current one I moved to planes. Writing code for handling 2-state buttons and checboxes took about 30 minutes.
And no, this was work I did yesterday, stuff on the store is all GUITexture. However this approach is mentioned/used a lot around here (for both GUI and sprites in general) given that it much more performant than both OnGUI and GUITextures
Hey Rolf, I believe I already responded to you via email but if you haven’t checked it out yet I have a free GUI system available that is very low overhead available on Github. There are lots of really nice features baked into it and a few more coming in the next week.