Ex2d, Prime31’s UI toolkit, SpriteManager, SpriteManager2, NGUI, EZGUI etc… Which one would be the easiest to implement in the following situation:
-App is already nearly finished, using guiTextures(124) which move, fade, scale and change color. 2d only…
-Lines and points are drawn on top using Vectrosity.
-All the touch logic (iPad) is done with guiElement.HitTest and layers (active elements can be deactivated by switching their go’s layer to Layers.Inactive)
-I would love not to have to rewrite my TouchController script!
-I’m not looking for the cheapest solution, but for the least time consuming and most effective one!
Is there a good, relatively painless solution for my situation? It looks like ex2D could do the job, but bugs have been reported in 3.5…
I would be very grateful for your help!