So I have seen some GUIKits for sale, which seem to make GUI making much easier. So which one to use?
EZ GUI EZ GUI
or
GUIKit001 http://gameassets.net/index.html
or is there something else?
The pricing is not too different, I am just wondering which is better/more user friendly/more options
Love EZ GUI, never tried GUIKit so I can’t compare them.
If you haven’t programmed with a GUI API before, try either EZ GUI or GUIKit. However both are not free or even cheap (around $200 each)
If you are using Unity primarily to develop for a touch interface (iOS/Android/etc…), I’d recommend developing your own (which is what I ended up doing.) The main issue is that both EZ GUI and GUIKit follow very well defined GUI elements found for traditional mouse based interactions. This doesn’t really translate that well to a touch/gesture based UI (even apple screwed the pooch with that on their own apps, like Keynote… etc.) Most importantly, if you are developing a game, you need a unique interface to create flavour for the overall user experience.
FYI: GUIKit was mostly designed for touch-devices. But the main difference between GUIKit and EZ GUI is that EZ GUI is its own GUI System and GUIKit is a pre-made ready-to-use interface made with UnityGUI + some scripts that help you build your own interfaces with UnityGUI.
So if you don’t want to make your own menu system, check out GUIKit001 (demo here, short video-tutorial about how to integrate it into a project here) - it supports normal and retina resolution, rotates smoothly to all the orientations you want to support and includes all kinds of scripts you might need in a menu - level loading, sound, music-controller, etc.
I made GUIKit and I’m using it in my current project that will be out on iPhone/iPad/PC/MAC…
Ah now I understand, I just didn’t do a background check on the Kits before because I knew I couldn’t buy them atm… 