Which has better performance: A flower with a transparent texture, or one with higher poly count?

For my game, I made two versions of a rainbow colored flower. One has 16 triangles, and uses a 32x32 transparent texture. The other has 84 triangles, no transparency, and uses a very small image with only 7 colors. Which one of these would give better performance, and by how much?

There is no one answer to this question. It depends on the use case and the hardware. The only way you can know which one is “better” is to try both and see if one is obviously worse for performance than the other.

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