We’re considering on putting iAds in our game and want to make use of either of the two plugins available: the one from Genesx by Jonaphin and the one from Prime31 Studios.
I am using Unity 3.0 iOS Basic and iOS SDK 4.1. I can upgrade to 4.2 if needed, though I really prefer to switch over only once 4.2 is out of beta.
Our game is targeted to support devices as old as the 1st generation iPhone.
Have any of you tried both? Which do you think is better?
Also, in our game, the GUI fades in and out, will the iAds also fade in/out together with the Unity GUI? Or are the ads displayed on top of Unity, and thereby won’t fade together with the GUI?
I also read this in the Apple developer website:
I’m not quite sure, but I think it means I should hide the iAd if no ads are available (i.e. no Internet connection). Do any of the iAd Unity plugins handle this for you? Or is it something I, as the user of the plugin, have to handle myself?
We’re also planning on incorporating OpenFeint, using version 2.7.5 and I heard there are problems with the Genesx iAd plugin and OpenFeint but that people are working on the situation. Please do notify me when there are up-to-date instructions on how to integrate both Jonaphin’s iAd plugin and OpenFeint together properly.
The Prime31 iAd plugin on the other hand, is said to be fully compatible with OpenFeint. Can anyone verify this?
"These are all true plugins that don’t use AppController categories which means they are fully compatible with OpenFeint. You only run into problems with the PlayerPref hack-type plugins (that are not really plugins at all as defined by Unity).
To use any of these plugins with OpenFeint simply rename the OpenFeint PostprocessBuildPlayer to PostprocessBuildPlayer_OpenFeint and you are good to go. "
Another thing i heared is to “weak” against a framework…???