Which is better? (502946)

I have a terrain made of different chunks, when it is out of range of the player I would like them to no longer sit in the render queue. Is it better to delete the objects or just turn off their render and physics? (let’s say there are about 100 objects per chunk)

I don’t know the specifics, and I don’t exactly know for Unity, but depending on the size of your terrain you may want to be cautious about keeping things in the distance loaded, memory may become an issue if your terrain is extremely large scale.

Okay, thanks for the info. :smile: