Which is better for performance of my background?

Hi!

I have a few options for building my background and I wanted to get your opinion. The background is made up of 3d models and at one point it just repeats. When I am building my level, should I just duplicate the background as many times as I need for the level, and position them in the correct spots? I could also just create two copies of the background, and then when the player nears the edge of one of them, move the position of the other so that it fits against the other copy. This way they background would always be where it needs to be, but I would only have two copies of the background object.

Does the question make sense? Am I going to save a lot on performance by moving the background as opposed to just building the level with duplicates already positioned where they need to be throughout the level?

You’d save memory by having just two copies, and unless you have really a huge number of models, I doubt performance would be noticeably affected when you move them.

–Eric

I see; thank you very much! Would you expect that having only 2 copies would be better for loading time of the level or would it not matter?

Using only two copies would decrease loading time, although probably not by a huge amount.

–Eric

I understand; thank you!