Which is better to get terrain normals?

I’ve been using a RaycastHit to determine the normal of the terrain below my objects. Just now, I’ve discovered something called GetInterpolatedNormal(). Which is better, or rather, what is the difference between the two?

Between which ones? you only talked about GetInterpolatedNormal()…

As far as I know, the GetInterpolatedNormal() will doit for you automatically, instead of you making it manually :S

Sorry. I was implicitly suggesting the RaycastHit.normal resulting from Physics.Raycast as the firt option.

If you are using the raycast only for the normal, than I assume it would be much more expensive than using GetInterpolatedNormal.