Hi guys
As the subject asks. Is using other.name efficient? Should compareTag be used instead?
void OnTriggerStay(Collider other)
{
if (other.name == "hero")
{
}
}
Thanks
Hi guys
As the subject asks. Is using other.name efficient? Should compareTag be used instead?
void OnTriggerStay(Collider other)
{
if (other.name == "hero")
{
}
}
Thanks
Not quite the question you asked but i think this is probably relevant. Of course, best to profile if you really want to know as performance can vary quite a bit between unity versions and i think the linked thread is quite old: