hi, guys, i am learning about Collider, but now i don’t understand a point about Compound Collider, which Collider it belongs to? Static Collider or Dynamic Collider?
Static Collider without Rigidbody, and Dynamic Collider with Rigidbody. While it looks like that Compound Collider Combine them up. The Root GameObject in the hierarchy is Added Rigidbody component without Collider, and the child GameObject is Added Collider without Rigidbody.
As far as i know, Child GameObject belongs to Static GameObject, because there is no RigidBody Added. While Static GameObject isn’t encouraged to move. So it makes me confused, according to document, it seems that unity encourage Compound Collider to Move.
Who can explain it to me? thx!