Which lod is currently active?

Hi,
Is there any way to tell from a script which lod is currently active?

I thought maybe the renderer or the gameobject was being disabled/enabled by the lod group. So I hoped that if I added a script like this to the gameobjects in the lod group, I might be able to monitor whether they are active or not…but it doesn’t work…

Is there any way to do this?

public class ThisLodIsEnabled : MonoBehaviour
{
    private Renderer renderer;

    private void Start()
    {
        renderer = GetComponent<Renderer>();
    }
    //private void OnEnable()
    //{
    //    Debug.Log(gameObject.name + "I AM ENABLED");
    //}
    //private void OnDisable()
    //{
    //    Debug.Log(" TMC I AM DISABLED");

    //}
    private void Update()
    {
        if (renderer.enabled)
        {
            Debug.Log(gameObject.name + "I AM ENABLED");
        }
        else
        {
            Debug.Log(gameObject.name + "I AM DISABLED");
        }

    }
}

Maybe this asset would be helpful ?

https://forum.unity.com/threads/released-lod-coloration.1214730/