Salut!
I have a coloured texture of a vehicle.
I decided to put transparency windows on the diffuse texture for glass windows.
But the shader “Transparent\Cutout\Diffuse” either makes windows non-transparent completely (if Alpha < Alpha Cutoff), or transparent completely (if Alpha > Alpha Cutoff) without any shade of the glass.
On the other hand “Transparent\Diffuse” makes the glass visible and transparent (semi-visible :-)), but completely destroys the mesh making half of it transparent too.
“Transparent\Soft Edge Unlit” makes the glass semi-visible, but the vehicle have no rendered light and shadows.
What shader should I use to get “Diffuse” for solid parts of a vehicle, and at the same time get semi-transparent hue of glass windows marked by alpha-channel of the texture?
Thank you!