which network method to use

I have a 2 player game with quite a lot of physics. I would love to use peer-2-peer networking is this advisable for physics or will the player running as the server have advantage in simulating the physics faster?
if so what is the preferable network type to use then, dedicated? I’m not a big fan of the dedicated server type (don’t ask me why ;)) so if i can avoid that, would be nice.

thx
J.

you probably ought to be asking this in the networking forum instead of the scripting forum although i can understand the confusion.
If you use any of the unity methods, then there is no p2p networking. You’d have to write all that yourself. If you scour the networking forum, I’m pretty sure there’s a number of posts that explain why and the pros and cons of each and even how to implement various methods for doing a networked game.

http://forum.unity3d.com/forums/26-Multiplayer-Networking

^^^ link to networking forum.