Which network solutions/assets don't require payments based on concurrent users?

Like I’ve heard good things about Photon but they want you to pay as you get more players.

Which solutions are a one time payment and don’t require monthly payments?

There’s a bunch of different solutions and it all depends on your game and how you want it setup. If you don’t mind using unity as the client and server something like Mirror would fit the bill (it’s a fork of Unity’s UNET with enhancements.fixes). If you looking to do a fully authoritative server you can write your own server with Network Library like LiteNetLib or Dark Rift 2. Personally, I’m doing the latter and creating my own server using LiteNetLib.

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*unity and the client and server

Did you mean “unity AS the client and server”?

SmartFoxServer comes with perpetual licenses based on a maximum number of CCU (even unlimited).

Oh, interesting. How much is the perpetual unlimited license?

Ahh yes that’s what I meant

You can find all the prices starting from this page: https://www.smartfoxserver.com/buy/sfs2x#p=perpetual

I’m not aware of any network solution which charges by any metric of player count, where you use a Unity build as the server and procure your own hosting. All the per player pricing I’ve seen is limited to networking solutions where you’re either licensing a standalone server application, a cloud service, or a combination of the two.