Hello, I am currently looking into networking solutions for my billiard game and i would like some advice.
Obviously the game is highly physics based, in which I use bullet physics for unity.
As I was reading into networking as I am new to this, I realized that allot of variation may happen when doing physics on separate devices. which can cause paradoxes and the game to breakdown… so i though that it is best to have the game be run on a server and only input be taken from the seperate devices, that way only one physics calculations set is being done, and no discrepancy arise…
i have looked into forge networking and photon bolt, also there is photon Server which seems to be similar to Forge networking in respect to you yourself provide the servers…
i liked photon bolt but i wasnt sure it could host the game on the server… i like forge but i need to provide the servers which may be costly and also i have read some post that not much has been made with forge networking being truly successfull…
any comments and also other networking solutions are welcome.
thanks in advance.