Which networking solution should i choose for my game?

I would like to know which networking solution should i choose for my game ? My game will include these factors

  • server based 15-30 people 3rd person shooter game,there is gonna be looting,shooting,even saving items for global inventory type thing
  • i am not sure but i guess it has to be client-server relationship because of security reasons

So far i have looked up to Mirror and AWS, Any suggestions ?

Photon fusion looks good for you

Thank you so much i think this might be it , i am currently 10 minutes in documentation and it seems pretty nice ? but is it good for 20-30 players in a session which is constantly up 7/24?

There is a thread about it in this forum, if you want support from the devs

Fish-Networking is free and offers all the capabilities you need for a shooter. It has CSP, lag compensation, and a lot more.

Currently it’s fastest and most feature rich free solution. https://assetstore.unity.com/packages/tools/network/fish-net-networking-evolved-207815

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