I would like to know which networking solution should i choose for my game ? My game will include these factors
server based 15-30 people 3rd person shooter game,there is gonna be looting,shooting,even saving items for global inventory type thing
i am not sure but i guess it has to be client-server relationship because of security reasons
So far i have looked up to Mirror and AWS, Any suggestions ?
r31o
May 12, 2022, 7:22pm
2
Photon fusion looks good for you
Thank you so much i think this might be it , i am currently 10 minutes in documentation and it seems pretty nice ? but is it good for 20-30 players in a session which is constantly up 7/24?
r31o
May 12, 2022, 7:47pm
4
There is a thread about it in this forum, if you want support from the devs
mertcanbayraktar:
I would like to know which networking solution should i choose for my game ? My game will include these factors
server based 15-30 people 3rd person shooter game,there is gonna be looting,shooting,even saving items for global inventory type thing
i am not sure but i guess it has to be client-server relationship because of security reasons
So far i have looked up to Mirror and AWS, Any suggestions ?
Fish-Networking is free and offers all the capabilities you need for a shooter. It has CSP, lag compensation, and a lot more.
Currently it’s fastest and most feature rich free solution. https://assetstore.unity.com/packages/tools/network/fish-net-networking-evolved-207815
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