Lets say i want to create an 90 degree vector on Y Axis every frame,
Is it better to create Vector3.Up * 90;
or new Vector3(0,90,0);
If it was a single frame which one is friendly for memory?
Lets say i want to create an 90 degree vector on Y Axis every frame,
Is it better to create Vector3.Up * 90;
or new Vector3(0,90,0);
If it was a single frame which one is friendly for memory?
I personally am a fan of using static for everything. And since changing the normal ways of coding things, and using my hand-made static calls, I have noticed a supreme bump in performance. So me personally would agree static all the way