Which One Is Better Static Vector3 Types Or Creating New One

Lets say i want to create an 90 degree vector on Y Axis every frame,
Is it better to create Vector3.Up * 90; or new Vector3(0,90,0);

If it was a single frame which one is friendly for memory?

I personally am a fan of using static for everything. And since changing the normal ways of coding things, and using my hand-made static calls, I have noticed a supreme bump in performance. So me personally would agree static all the way :slight_smile: