I want to know your opinion about unity stable versions taking into consideration URP, HDRP, editor efficiency, performance, etc…
i’m using 2019 LTS right now and i thing is the best version so far, but i’m a solo dev and i have been playing a little bit with HDRP but not getting good results with it (i’m not blaming the engine). You can say unity 5 if you think is better
I’m just thinking if i’m going to use unity (even as an alternative engine) i’m going to stay with what is stable until today, i’m not looking for the future of the engine, i don’t know if you understand what i’m trying to say, that is just for a little context.
So which one is the best version for you guys and girls
Been using 2021 for my latest project, namely as I wanted to give UI Toolkit a proper crack.
I’m glad I have. Now that I have my head around it’s core concepts and work-flow, I’m pretty much going to be dropping the old uGUI for good in favour of UI toolkit.
Hasn’t been without it’s caveats, that’s for sure. URP is definitely rife with bugs, still. But, mind you my last project was using 2019 and I had plenty of issues with that version of the editor, too.
It really depends on whether you have specific needs or are imposed upon by outside forces to use a given version. I think I personally was happiest with 2018.4 LTS after the update where we were able to inspect prefab properties without actually drilling into the prefabs, but at least for the time being I’m using whatever has an Apple Sillicon release. I had nothing but problems running the Apple Intel versions on my M1, but the Sillicon versions smoothed out the endless crashes, and running in Rosetta seems to make the Intel Unity versions run at 40% speed
Keep in mind there is 4GB asset limit per scene file in every version of Unity prior to Unity 2020.1. If you are building a large, modern PC/console game, then you should not consider anything older than Unity 2020.1.
Voted for Unity 5. The older the better. Performance-wise (script compilation times, build times, project opening, platform switching, asset import, etc.), every next release of Unity Editor is always worse and slower. Unity forces developers by upgrade by locking important features and bug fixes exclusively to newer versions, not by actually making those new versions “better”.
You are not forced to do anything.
You can use Unity 5 as long you like.
Unless you make mobile games. But that is not Unity fault, but mobile app stores culture.
LTS versions of Unty have bug support for next few years. You want new feature, download new version. But you need consider, new features is often consequence of new bugs and performance degradation.
In many cases you can not add new feature, without major changes of the engine core. Hence, Unity versions are released, instead messing with introducing new bugs to LTS (lock features).
Depends on the project, like right now I’m starting a project with 2020.3.13f1 only because that’s the only version one of the packages I need works at.
For Nintendo Switch and built-in renderer, 2019 LTS is better than 2020 LTS and 2021 LTS. Tested with many isolated projects and my current game which is a commercial grade large project (128GBs). I provided extra comments about it on this post:
Hi… maybe but as i said in the first post, i’m not taking built-in into consideration
I saw that post before creating this post, but i wanted more detailed opinions from users…