Hello,
Which performs better?
- Manipulating rigging bones manually at runtime in LateUpdate (i.e. make character head tilt up)
CharacterHead.transform.localEulerAngles = Vector3(0,0,30);
- Import an animation which you have to setup, etc, etc …
I’m finding I am “enjoying” the process of manipulating bones at runtime to create some interesting animations (as opposed to creating animations and importing them). However, I don’t want to head down the path too far if it kills performance.
Thanks!