Hi guys.
My Android game is a 2D game. I use Sprite Manager 2 and EZGUI for all stuffs on the screen so the draw calls are always < 10.
I’m wondering which built quality is suitable for this game? Can I choose Fantastic?
Thanks
Hi guys.
My Android game is a 2D game. I use Sprite Manager 2 and EZGUI for all stuffs on the screen so the draw calls are always < 10.
I’m wondering which built quality is suitable for this game? Can I choose Fantastic?
Thanks
Please note that “batched: 6” is when the objects are not managed by Sprite Manager. It will back to batched: 0 when I add SManager to them (i was just too lazy to do it when I took the screenshot)
and the game is for ARMv7 devices
My tweaked fantastic settings:
bump
Which of those settings do you think will affect a 2D game?
I’m guessing the interesting ones are
Texture Quality and Anti Aliasing
I’m not stopping you. However I would probably check the framerate on something like a HTC Desire
Antialias has no impact as it does not use on mobile, nor do dynamic shadows exist and VBL is enforced anyway.
The only 3 settings that make a sense to look at at all are:
Antialias indeed seems to be deactivated on (Android) mobiles: WHY?
Maybe cause its a mobile device, not an PC with powerful graphic card?