Which quality option should I set for this game?

Hi guys.

My Android game is a 2D game. I use Sprite Manager 2 and EZGUI for all stuffs on the screen so the draw calls are always < 10.

631035--22540--$7-15-2011 6-45-02 PM.png

I’m wondering which built quality is suitable for this game? Can I choose Fantastic?

Thanks

Please note that “batched: 6” is when the objects are not managed by Sprite Manager. It will back to batched: 0 when I add SManager to them :stuck_out_tongue: (i was just too lazy to do it when I took the screenshot)

and the game is for ARMv7 devices :slight_smile:

My tweaked fantastic settings:

631040--22541--$7-15-2011 6-56-42 PM.png

bump

Which of those settings do you think will affect a 2D game?

I’m guessing the interesting ones are
Texture Quality and Anti Aliasing

I’m not stopping you. However I would probably check the framerate on something like a HTC Desire

Antialias has no impact as it does not use on mobile, nor do dynamic shadows exist and VBL is enforced anyway.

The only 3 settings that make a sense to look at at all are:

  1. Number of pixel lights
  2. Blend weights (not of any importance in your case with SM2 etc)
  3. Texture Quality

Antialias indeed seems to be deactivated on (Android) mobiles: WHY?

Maybe cause its a mobile device, not an PC with powerful graphic card?