which shader allows color, bump, alpha, and specular?

Im having a lot of trouble figuring out how to assign multiple maps to one shader in unity. So far every shader I’ve tried either turns my entire model semi-transparent, or doesn’t have enough slots. How can I have my shader use the 4 maps? Thank you!!

You’d need to write a custom shader that does what you want. I’m not sure if anyone from the community has done such a shader though.

What about Transparent/Bumped Diffuse?