Which texture compression is better for WebGL?

For quality, rendering performance and file size?
Thanks!

If your target mobile: ASTC
For PC use the best compression for PC (forgot the exact term)

If you target both I recommend to use ASTC, as this would have higher PC vram usage, which probably is fine if mobile also runs ot

Thanks!, I need it for WebGL. Which texture compression is better for WebGL?

I gave your answer already. Depends on what your target device is.
Also using 2022.2 (or 2022.1 for more stability) might be nice since it has some WebGL optimization

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The best is to do not use the “Override For WebGL” and stay on default with “use crunch compression” with a compressor quality set at 50. Change it on what you need on quality.

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Thanks, I was able to compress the texture size from 10 mb to 1.2 mb