I was using PNG textures on my models but found that the UV seams are visible when the camera is about 15/20 units away from them. If I save the textures as jpegs I don’t have this error. I need to use PNGs so I can display alphas so how can I stop the seams showing at a distance with PNGs?
The format you save in is irrelevant. The only format that matters is what you have it set to in Unity. Just use .psd for everything (assuming you’re using Photoshop) and set the appropriate format in Unity.
–Eric
If format is irrelevant, than isn’t .psd a bit large, just for lading the project/storage?
Ive been using .png up til now, but Ill take any advice on optimisation.
PSD is superior because you retain all the layer information and so on, making editing far easier. The size doesn’t matter, because it’s not used in a build.
–Eric