Which texture format should I use for a new Texture2D on iphone.
var screenShot = new Texture2D(320,480, TextureFormat.RGB24, false);
file:///Applications/Unity/Documentation/ScriptReference/TextureFormat.html
Should I use the ios ones? or the standard ones like RGB24.
TextureFormat.RGB24
PVRTC_RGB2
PowerVR (iOS) 2 bits/pixel compressed color texture format.
PVRTC_RGBA2
PowerVR (iOS) 2 bits/pixel compressed with alpha channel texture format
PVRTC_RGB4
PowerVR (iOS) 4 bits/pixel compressed color texture format.
PVRTC_RGBA4
PowerVR (iOS) 4 bits/pixel compressed with alpha channel texture format