Just looking for some documentation of what texture formats are supported, currently it seems like TextureFormat.RGBAHalf isn’t working. Or it is forced back to ARGB32.
Thanks!
Just looking for some documentation of what texture formats are supported, currently it seems like TextureFormat.RGBAHalf isn’t working. Or it is forced back to ARGB32.
Thanks!
Bump.
Is there any documentation on this?