Hi, i am wondering that which way would be a better solution for ui creation.Currently i am using 3d objects as buttons and for such things.Never used gui textures for the time being.Now i am wondering would it be better using a gui texture for performance purposes?All i do is creating a simple ray and checking which button is in interact with it and do sth over it.Also i won’t have to deal with different aspect ratios and screen sizes since its a 3d object and no strechings etc as gui deforms. So i won’t need to code that too.Could anyone give me some advices on whether should i stay on what i am doing or change the ui creation via gui?
sounds fine, you can just put them in a special layer if need be thats only casted against for button checks. Simple boxes with box colliders arent going to noticably impact performance so that matters not at all.