Hello,
I have around 17 - 20 levels to build and run my complete game. It does take some time to build. All the levels load quickly except 2 - 3 levels where i got too much of texture ( I am working on reducing them and rebuild). Is this the best practice to build a game in Unity or all the levels have to be clubbed together as one?
Thanks.
Using scenes is generally a good way to structure your game unless the levels are very similar (say a PacMan game where the only thing that changes between levels is the behaviour of the ghosts). Depending on what you are doing in the game, you may be able to spread the load of starting up a level. For example, you may be able to split a level into smaller parts and use Application.LoadLevelAdditive to pull them in when necessary.