Which way to choose to design my weapons system?

Just get started. Put a stake in the ground. Stop dithering. Make your game.

Here’s how: first list the user intents you need:

  • fire
  • reload
  • switch weapons

Make temp variables for those inputs, then connect SOME kind of input and fill those variables.

NOW… you’re done. Get to work and make your game. That’s really all there is.

If you need more intents, go back and add them in, refactor.

The important part is to MOVE FORWARD.

You will not learn (or do) gamedev by necro-posting to threads from years ago.

When you have an ACTUAL problem, here is:

How to report your problem productively in the Unity3D forums:

http://plbm.com/?p=220

This is the bare minimum of information to report:

  • what you want
  • what you tried
  • what you expected to happen
  • what actually happened, log output, variable values, and especially any errors you see
  • links to documentation you used to cross-check your work (CRITICAL!!!)

If you post a code snippet, ALWAYS USE CODE TAGS:

How to use code tags: https://discussions.unity.com/t/481379

2 Likes