I’ve been trying to work it out but i’m really struggling, the loop activates, the boolean (inCover) activates, but when you move away from the object that is raycasted, it doesn’t switch to FPSCam again, and inCover doesn’t turn back to false.
any help greatly appreciated
if (Input.GetKeyDown (KeyCode.C)) {//when the player pressess space
//check how far they are from the object
while (Physics.Raycast (transform.position, transform.TransformDirection (Vector3.back), 1) & !inCover) {// cast a ray forward 10
Debug.Log ("There is something in front of the object!"); // display to the console then change to third person camera
FPSCam.enabled = false;
THIRDCam.enabled = true;
inCover = true;