HI
i am trying to make my snack walk forward while playing animation until it arrived to an game object.But every time my player enter in the trigger the snack x position increase once . this is my code
var Snack: GameObject;
var posFinal:Transform;
var posInitial:float;
var pasavance:float=5;
var isHere:boolean=false;
function Start()
{// save snack's first position
posInitial=Snack.transform.position.x;
}
function OnTriggerEnter( hit:Collider)
{
isHere=true;
}
function Update()
{
if(isHere)
{
Snack.animation.wrapMode = WrapMode.Loop;
do{
// play animation walk
Snack.animation.Play("Walk");
// make snack move forward
Snack.transform.position.x+=pasavance;
print(Snack.transform.position.x);
}while(Snack.transform.position.x<posFinal.transform.position.x);
isHere=false;
}
someone tell me what’s wrong please??