Toonas
1
Hi everyone.
My problem is my objects on baked lightmaps have a white border, which you can see on screenshots.
Baked lightmap:
Lightmapping settings:
There is no overlap on scene. I tested in other versions of unity and have the same problem.
Do the MeshRenderer’s on your objects have Stitch Steams enabled? If not, you should give it a try. Let me know if it doesn’t do anything for you. 
Cheers
Toonas
3
Yep. Stitch Seams was enabled on all objects.

(Screenshot of Mesh Renderer of one of objects with border)
Does the border disappear if you disable the denoisers?
1 Like
Toonas
5
Yes. But map is too noisy. (result without any filtering)
