White border on backed lightmaps

Hi everyone.
My problem is my objects on baked lightmaps have a white border, which you can see on screenshots.

Baked lightmap:

Lightmapping settings:

There is no overlap on scene. I tested in other versions of unity and have the same problem.

Do the MeshRenderer’s on your objects have Stitch Steams enabled? If not, you should give it a try. Let me know if it doesn’t do anything for you. :slight_smile:

Cheers

Yep. Stitch Seams was enabled on all objects.
6698116--768649--upload_2021-1-7_13-18-51.png
(Screenshot of Mesh Renderer of one of objects with border)

Does the border disappear if you disable the denoisers?

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Yes. But map is too noisy. (result without any filtering)
6698338--768655--upload_2021-1-7_14-14-30.png